Gamer Entitlement and the Myth of Ownership
Posted: April 16, 2012 Filed under: Essays, News, Opinion, Video games | Tags: art, artists, bad guys, bob dylan, colin moriarty, dlc, ea, electronic arts, firefly, good guys, humble bundle, IGN, kickstarter, mass effect 3, origin, ownership, producers, publishers, steam, video game industry Leave a commentArt is a tricky damn thing. It’s almost impossible to define, to begin with, and it’s pretty damn hard to decide who the owner ever is. I mean, sure, there’s often the original piece of art, like with a painting or a fresco or a sculpture or whatever. Things get much more complicated when you consider other mediums like music, where that piece of art, be it Beethoven or the Beatles, can be recreated and redone (or even duplicated) by a third party. Read the rest of this entry »
Mad Men Thus Far
Posted: April 9, 2012 Filed under: Review, TV | Tags: aaron staton, alison brie, amc, betty draper, betty francis, christina hendricks, don draper, elizabeth moss, harry crane, january jones, jared harris, jessica paré, joan harris, joan holloway, john slattery, jon hamm, ken cosgrove, kiernan shipka, lane price, mad men, matthew weiner, megan draper, peggy olson, pete campbell, rich sommer, roger sterling, sally draper, trudy campbell, vincent kartheiser Leave a comment
Mad Men continues to be one of the best shows on TV. I felt the latest season has been off to a pretty interesting start, with Matthew Weiner setting up characters and plotlines like dominoes. Read the rest of this entry »
Touch My Katamari
Posted: April 2, 2012 Filed under: Review, Video games | Tags: buddy system, dlc, eternal mode, fan damacy, Goro, katamari, katamari damacy, katamari vita, King of All Cosmos, namco bandai, near, ocd, ps vita, puns, rolling, sony, spinning, The Prince, touch, touch my katamari Leave a commentTouch My Katamari is the latest Katamari game and is out on the PS Vita (and has been for awhile). It retains the classic gameplay elements that makes Katamari fun and mixes it up with a new feature, allowing the player to control the width or height of the Katamari, enabling them to squeeze into or under tight places or roll things up in different, possibly easier ways. Read the rest of this entry »