Mass Effect 3 Ending Patch
Posted: March 21, 2012 Filed under: DLC, Opinion, Video games | Tags: art for art's sake, art majors, art object, art ownership, artistic integrity, bioware, casey judson, commander shepard, cultural ownership, cultural product, cultural production, dlc, ea, electronic arts, ending, ending patch, gameplay, highfalutin, mass effect, mass effect 3, mass effect 3 ending, mass effect ending, muzkya, new ending, normandy, ray muzyka, seth green, shepard, ssv normandy, video game fans, videogamers, videogames 4 CommentsThis is starting to become old news, but Bioware has been put on the defensive lately by people having played Mass Effect 3 and been dissatisfied with the ending. Having not beaten the game myself (blasphemy!), I don’t know how much I can argue the point, but I do think it’s gotten pretty ridiculous so far. Read the rest of this entry »
Mass Effect 3
Posted: March 9, 2012 Filed under: Review, Video games | Tags: awesome, bioware, ea, electronic arts, incredible, john, liara, mass effect, mass effect 2, mass effect 3, mordin, normandy, shepherd, storytelling, wrex Leave a commentFrom the get-go, Mass Effect 3 had a tall order to fill: to be better than Mass Effect 2. Mass Effect 2 was a brilliant game and an excellent follow-up to Mass Effect… itself, a brilliant game. That isn’t to say each isn’t without its faults: Mass Effect had its fair share of irritating gameplay elements and annoying missions. Read the rest of this entry »
Xbox 720: One Step Forward (and Two Steps Back)
Posted: February 8, 2012 Filed under: News, Opinion, Video games | Tags: amazon, bioware, blu-ray, buy used, desert rose band, ea, ebook, electronic arts, gamestop, gta, gta; san andreas, k-rose, kindle, kinect, Kotaku, mass effect, microsoft, new games, penny-arcade, piracy, playstation, san andreas, screwed, sony, thq, used games, xbox, xbox 360, xbox 720 6 CommentsReading this over at Kotaku reminded me of GTA: San Andreas – specifically when you turned to K-Rose and the song One Step Forward was playing. Read the rest of this entry »