The Death of the Console

Call me old-fashioned, but I don’t see the death of the console as a realistic thing in the same way that I don’t see real handheld gaming dying.

When people talk about this, they always point towards the internet and faster web speeds and whatever, but that’s plain unrealistic. As the demand for gaming increases and as the very software required to play games increases in complexity, so too will the bandwidth required to play the games increase. The bandwidth required to play a game at 60fps will always at least be a function of the complexity of the game.

Authors typically point to controllers provided by cable companies or whatever, but one of the big flaws in this thinking is assuming that 1) people still want cable tying them down or 2) that it’s just going to be controllers powering your video games. Microsoft’s Kinect, Sony’s Move, and Nintendo’s phenomenal success with the Wii (despite it being a sub-par console) point to the fact that more and more motion technology is going to be expected in a console game; one can only expect these demands to increase over time to the point where having everything somehow broadcast over the internet is completely unrealistic.

No, while consoles might get cheaper or smaller or more consolidated, and while they might make less revenue in the future, are not on their way out. Not even close.


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